It's good to know we'll be seeing new games from the Oddworld universe for this very reason. There's the strange glitch here and there, like the flickering colors of the skyline, but most of the time it's a great looking affair – thanks in no small part to its timeless, imaginative and inventive character design. Even so, the original Stranger's Wrath assets have been remade specially for a 720p output and they do still look fantastic at times, with lush scenery and enough spit and polish to keep everything looking fresh. %Gallery-157582% What's new this time around? The HD tag is something of a misnomer, with the Vita's screen incapable of the requisite resolution to be classed as HD. In other words, perfect fodder for an inexpensive re-release and hopefully enough to guarantee greater sales thanks to the power of seven years' word-of-mouth. It told the story of the eponymous Stranger – a nameless enigma making his way around an old west-styled world, trying to save enough 'moolah' to buy a life-saving operation – and with a twist that nearly made the forums of 2005 explode. Stranger's Wrath itself was one of the most-loved of Lorne Lanning and co's creations, though the sales figures behind the original left the game residing firmly in 'cult classic' status. Now Stranger's Wrath HD has been converted to PlayStation Vita and released via PSN, again with a few changes and additions to the formula – this time to suit the portable, touch-enabled console it's being housed on. Developer Just Add Water took on the mantle of Oddworld Inhabitant's most celebrated title, bringing out a base-level update for PC in 2010 and a fully touched up HD version on PS3 (and, again, PC) in 2011. Bear in mind, this is a 2005 game, and even back then devs were already making “play it your way” games.Oddworld: Stranger's Wrath has seen two re-releases since its original 2005 Xbox debut. The environments are well-designed enough, always featuring multiple platforms and some areas for you to hide, if you’re more of a stealthy kind of person. I also love the way the game forces you to “hunt” for your ammo, as they are all living creatures. I really like the freedom in which the game lets you tackle your bounty hunting, as you have a varied arsenal of “living projectiles” you can use, ranging from man-eating proximity mines to electric bugs. Stranger’s Wrath‘s gameplay is what made it age so well over the years. He sounds like a dim-witted ogre, not a cool cowboy. He’s supposed to sound like the Man With No Name from The Good, The Bad and The Ugly, being a frowny man of few words, but he ended up sounding even dumber than the dumb grunts. There’s something about it that deeply irritated me throughout my entire playtime. With that being said, I definitely did not like the Stranger’s voice. It’s predictable, but it works brilliantly in here. Most characters are pretty funny, with exaggerated Southern accents and vocabulary, as well as grunts speaking with stereotypical “big dumb lackey” voices. The voice acting is, for the most part, pretty good. I don’t recommend doing so, but you CAN do that… You can beat everyone up and get their money.
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